1
Player Info
TNL: —
2
Level Sync
EXP Gain for this range: —
3
Level Target
Path EXP
—
Progress
—
Results
Party EXP (one cycle)
—
EXP sync target needs from Start→End (using start EXP)
Player After One Cycle
—
Projected level & leftover EXP after one full range
EXP Needed to Target
—
From current Player state to desired level
Cycles Required
—
Ceiling(EXP Needed ÷ Party EXP per cycle)
Hours to Target Level
—
Based on EXP per hour
Sync Range Breakdown
| Level | TNL | Included EXP | Running Total |
|---|---|---|---|
| — | — | — | — |
| Cycle Total | — |
Level By Cycle
| Cycle | Level X–Y | +Levels | EXP to Target |
|---|---|---|---|
| — | — | — | — |