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Player Info

TNL: 
2

Level Sync

EXP Gain for this range: 
3

Level Target

Path EXP
Progress

Results

Party EXP (one cycle)
EXP sync target needs from Start→End (using start EXP)
Player After One Cycle
Projected level & leftover EXP after one full range
EXP Needed to Target
From current Player state to desired level
Cycles Required
Ceiling(EXP Needed ÷ Party EXP per cycle)
Hours to Target Level
Based on EXP per hour

Sync Range Breakdown

LevelTNLIncluded EXPRunning Total
Cycle Total

Level By Cycle

CycleLevel X–Y+LevelsEXP to Target